Product Designer
What are a few things you check to make sure a screen works for people using a screen reader or only a keyboard?
What the interviewer is looking for
- This question tests accessibility. Mentions contrast, focus order, keyboard use, screen reader labels and inclusive patterns as a normal part of their process.
- Strong answers: Mentions readable labels, logical focus order, visible focus states, sufficient contrast, not relying on colour alone, and testing with real tools.
- Likely follow-up: How do you make sure accessibility survives through to the built product?
Another way it may be asked: Someone cannot use a mouse and relies on software that reads the screen aloud. How do you make sure your design works for them?
A structure to follow: Answer, explain, example, limits
- Step 1
Answer
Give your direct answer in the first sentence so the interviewer knows where you are going.
- Step 2
Explain
Say how it works or why you would do it that way, in plain words before jargon.
- Step 3
Example
Anchor it in something you have actually done or seen, with the detail that shows hands-on experience.
- Step 4
Limits
Say when your approach would not be the right one. It shows judgement.
This is guidance on shape, not a script. Use your own real experience and facts; never invent details to fill a gap. See the STAR guide and answer frameworks.
Common slips
- Reciting a definition without showing you have applied it.
- Using terms you cannot explain if asked a level deeper.
- Claiming experience beyond what you can discuss in detail.
How to practise it
Say the answer in 90 seconds, then answer the follow-up as if it were a new question.
Related questions
- Walk me through a project in your portfolio, starting with the problem you were solving rather than the screens.
- Tell me about a time you got tough feedback on a design. How did you respond?
- How do you decide on hierarchy, spacing and type on a busy screen? Walk me through a recent example.
- How do you choose between a quick low fidelity sketch and a detailed interactive prototype?
- Tell me about a usability test that changed your design. What did you see, and what did you change?